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by Unturned Updates at 20:05
(271 Aufrufe / 0 Zustimmungen)
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Update Notes:

  • Added Compass and option to always display compass. [ID 1508]
  • Added multiple stages to arena compactor.
  • Added airdrops to arena maps containing every item.
  • Added arena options, max group size and ability to disable static groups.
  • Added max vehicles and animals options.
  • Added September 2017 Workshop Crate #4.
  • Added grenade and tracer examples.
  • Improved map screen to refresh without reopening.
  • Fixed cosmetics toggle resetting at arena start.
  • Fixed missing workshop folder.
  • Fixed shadows on transparent text.
Life Progress:

The transition to Toronto went well! It's been exciting moving out for the first time and a lot more work than I expected. Mostly everything's settled now aside from some cleaning to do and furniture to get. Thank you for your patience this past month while I was away from the job! I'm hyped to resume work. :)...
by Unturned Updates at 19:52
(374 Aufrufe / 0 Zustimmungen)
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Update Notes:

  • Added the aurora borealis to Yukon.
  • Added links to forum and blog.
  • Hawaii - Added new NPCs and quests by Spyjack.
  • Hawaii - Added waterfall audio.
  • Hawaii - Improved performance near mauna kea.
  • Hawaii - Tweaked density of unnecessary effect nodes.
  • Fixed disabling collision on ice sheets in singleplayer.
  • Fixed a floating sandcastle on PEI.
  • Hawaii - Fixed underwater darkness depth.
  • Hawaii - Fixed rubber banding on haiku stairs.
  • Hawaii - Fixed several NPC and quest issues.
  • Hawaii - Fixed several vehicle issues.
Busy Busy:

Thank you for your patience this month while I've been super busy! During the first week I was out in Toronto looking for an apartment, and then on holiday in Italy. The break was a nice change of pace and I'm now refreshed and excited to get back to work! Fortunately we found a great...
by Unturned Updates at 21:20
(485 Aufrufe / 0 Zustimmungen)
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Update Notes:

  • Added dynamic snowstorms, options in map and config for blizzard frequency/duration and ambiance volume controls to limit rain and snow to specific areas.
  • Added weather command which takes none, storm or blizzard as inputs.
  • Added decal importer for custom decal objects. Example in Bundles/Objects/Small/Decals/Test_Auto_Decal.
  • Added ability to translate EconInfo.json by appending language name e.g. EconInfo_Russian.json or adding an EconInfo.json file to your localization's folder for example inside the Russian folder.
  • Added ability to translate keyboard names in /Shared/KeyCodes.dat.
  • Added PSA banner to menu which might be used for time-critical events.
  • Added deadzone volume to level editors.
  • Improved blending between rainstorms and blizzards.
  • Tweaked makeshift vehicle recipe to require a battery and tires.
  • Tweaked upgraded cake to be...
by Unturned Updates at 00:55
(511 Aufrufe / 0 Zustimmungen)
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Update Notes:

  • Added Socketwrench for removing tires. [ID 1507]
  • Added ability for ambiance volumes to override fog settings.
  • Improved workshop download support on the server.
  • Tweaked top and bottom of vehicle to count as valid exit points.
  • Tweaked to prevent building inside teleporter chamber.
  • Fixed buildables attached to vehicles preventing exit.
  • Fixed to prevent entering vehicles whose exits are blocked.
  • Fixed logging out of server while in blocked vehicle.
  • Fixed raining inside Neuschwanstein and sewers.
Serverside Workshop Content:

Server operators can now automatically update the workshop content on their servers rather than downloading it manually. To make use of this you can put together a list of workshop file IDs (e.g. [4190, 8265]) and save it in Servers/YourServerID/WorkshopDownloadIDs.json....
by Unturned Updates at 01:48
(503 Aufrufe / 0 Zustimmungen)
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Update Notes:

  • Added Secrets of Neuschwanstein easter egg.
  • Added Prison Warden's Key and ability to lock and unlock cell doors.
  • Added German versions of emergency vehicles.
  • Added support for guns with multiple calibers.
  • Added option for certain areas to have a higher max number of zombies.
  • Tweaked Berlin to have a higher max number of zombies to be more lifelike.
  • Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
  • Tweaked Syndicate to look more serious.
  • Tweaked to prevent exiting vehicles when a good exit point isn't found.
  • Fixed line color of road over dam.
  • Fixed building underneath rocket chamber.
  • Fixed German tree radius inconsistencies.
  • Fixed misplaced water in waterfall cave entrance.
  • Fixed damaging vehicle on busted coalition doors.
  • Fixed scrapping empire blueprint.
  • Fixed (finally) horde beacon...