Added ability to salvage marketable cosmetics and skins for Crafting Materials.
Added basic server->client UI formatting. [For details see issue #96 on the community GitHub]
Added barricade and structure salvage requested events for plugins.
Improved NPC error logging to suggest missing values.
Improved objects to work with time of day conditions.
Tweaked server list to hide results with bot players.
Fixed server crashing in some cases when kicking inactive clients.
Fixed a headless linux server crash. -Thanks Trojaner
In the skins inventory you can now switch to the crafting tab to view available recipes. At the moment you craft random cosmetics and skins from the normal drop tables e.g. colored hoodies, arctic camo, shoreline camo. Soon additional recipes will be added for special item...
You can now use your Crafting Materials introduced from the previous update to make Stat Counter tools! These can be attached to any weapon skin in your inventory to begin tracking your prowess with that item, for example how many players you've killed with it. You can then show off your insanely high killcounts to friends (or envious enemies) both while holding your skin, or in any trophy case type storage.
Currently there are two types of stat counters:
Player Kills: Red display, self explanatory name.
Total Kills: Orange display, tracks not only players but zombies and animals as well.
Make sure to leave your feedback on other stat counters you might want, and if there are any items you feel the stat counter positioning should be adjusted on.
Added "Fuse_Length" throwable option and Explode_On_Impact option which works for flashbangs as well.
Added experimental ui.text_scale and ui.layout_scale options which make the game better playable on low (800x600) and high (4k) resolutions. You can give them a try by setting them from the terminal, or by adding some lines to Unturned/Execute.config or Unturned/Cloud/Execute.config: ui.text_scale # and ui.layout_scale # (e.g. ui.text_scale 0.5 for 50% of normal size, or ui.text_scale 2 for 200% size)
Added Arctic Alicepack. [ID 1511]
Added Arctic Ghillie Suit. [IDs 1512-1515]
Added Arctic Military Outfit. [IDs 1516-1519]
Improved vehicles left locked in safezone to unlock after one IRL hour. This can be adjusted with the Unlocked_After_Seconds_In_Safezone option, or disabled by setting to -1.