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by Unturned Updates at 17:18
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You can now find blimps anchored at Kent Raceway in Washington ready to spectate the race!

They're the first air vehicle in the game that remains at their set cruising altitude without a pilot. You exit the blimp on top which makes it easier to build on.

Update Notes:

  • Added Blimp. [ID 189]
  • Added rest, prone, crouch and under_arrest poses for NPCs.
  • Tweaked snowstorms in the Yukon to be 10x more frequent.
  • Tweaked trains to allow placing bedrolls and sentry guns.
  • Fixed server to rate-limit skills related requests.
Development Progress:

Admittedly this patch is pretty small - most of my focus has been on 4.x this week, however there are some fairly big exciting updates to 3.x planned for December and January coming up! Since I've been working on boring stuff e.g. controller support, AI, menus, custom editors, etc the next devlog will likely be someday the week after...
by Unturned Updates at 20:09
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Update Notes:

  • Added Police Motorcycle. [ID 188]
  • Added hunting quest condition type. (Condition_#_Type Kills_Animals)
  • Added support for item crafting blueprints to use quest conditions and rewards. (Blueprint_#_Conditions and Blueprint_#_Rewards)
  • Added DamageTool::playerDamaged event for plugins to override damage values.
  • Added support for plugins to adjust gravity per-player. (PlayerMovement::sendPluginGravityMultiplier)
  • Added ability to set 3rd person center in vehicle with "Camera_Center" child transform.
  • Added support for trains on looped tracks.
  • Tweaked vehicle removal to kick all passengers in case of being called incorrectly.
  • Fixed train unable to ram mannequins and double doors.
  • Fixed revoking storage access after death.
4.0 Development Progress:

Earlier this week I put up a blog post describing recent progress on 4.x.
You can find it here if...
by Unturned Updates at 18:07
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Trunk Storage:

The long, long requested trunk storage space has finally arrived! You can access it underneath the usual vehicle menu controls like door locks and passenger seating. I did my best to add it to every vehicle, but there are quite a few so some tweaking might be required.

Update Notes:

  • Added trunk space to all official vehicles.
  • Added support for level configs to override mode configs. See the Destruction map config for an example.
  • Added vehicle explosion force option for bicycles.
  • Tweaked auth event for mods to only be called for pending joining players.
  • Fixed to force players off destroyed bicycles without killing them.
  • Fixed using doors on car to boost through closed hatch.
  • Fixed crash when zombie destroys bicycle.
  • Fixed dropping throwable when killed while throwing.
  • Fixed using chewing gum in safezone.
  • Fixed chewing gum to explode after fully...
by Unturned Updates at 17:33
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Update Notes:

  • Added Explosive Chewing Gum. [ID 1510]
  • Added Cargo Train #2 to Yukon.
  • Added Discord Rich Presence integration meaning you can now create invites and see friend status through Discord.
  • Added ability to load platform specific asset bundles e.g. _Mac.unity3d or _Linux.unity3d.
  • Added gameplay config option to disable suicide button.
  • Added level config option to disable compactor.
  • Tweaked ground to not prevent stance changes.
  • Tweaked train to not show health bar.
  • Tweaked Alpha Valley to no longer spawn with default gun.
  • Fixed track sample when curve start and end are parallel.
  • Fixed server to consider WorkshopDownloadIDs.json for map loading.
  • Fixed blocking top front of cargo train hitbox.
  • Fixed spawning vehicles missing tires on server.
Discord Integration:

Unturned is in the first wave of games with Discord Rich Presence support!...
by Unturned Updates at 18:20
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Update Notes:

  • Added flatbeds to driveable cargo train.
  • Added support for buildables on multiple moving sections of vehicles.
  • Added admin command ability to teleport to your waypoint. [/teleport wp]
  • Added RocketMod t-shirt the sales of which support fr34kyn01535.
  • Improved workshop files downloaded from servers to override existing IDs. // Thanks cartman-2000
  • Improved UI to react properly to external window resizing.
  • Tweaked train to instakill buildables on tracks.
  • Tweaked freeform bounds to help prevent overlapping head.
  • Fixed train desync when exiting at high speeds on server.
  • Fixed salvaging buildables with higher than max health.
  • Fixed showing hitmarkers on trains.
  • Fixed off roader material in menu level.
  • Fixed cargo train different forward/backward speeds.
  • Fixed to prevent grabbing trains with skycrane....