Added "Fuse_Length" throwable option and Explode_On_Impact option which works for flashbangs as well.
Added experimental ui.text_scale and ui.layout_scale options which make the game better playable on low (800x600) and high (4k) resolutions. You can give them a try by setting them from the terminal, or by adding some lines to Unturned/Execute.config or Unturned/Cloud/Execute.config: ui.text_scale # and ui.layout_scale # (e.g. ui.text_scale 0.5 for 50% of normal size, or ui.text_scale 2 for 200% size)
Added Arctic Alicepack. [ID 1511]
Added Arctic Ghillie Suit. [IDs 1512-1515]
Added Arctic Military Outfit. [IDs 1516-1519]
Improved vehicles left locked in safezone to unlock after one IRL hour. This can be adjusted with the Unlocked_After_Seconds_In_Safezone option, or disabled by setting to -1.
Winter is coming to Germany! Festive Germany is now available featuring the Coalition's decorations prior to their downfall and blizzards to spice things up. You can also dress up for the holiday season with several curated cosmetics now available on the Stockpile, and the Holiday Gift Present now dropping with a special new skin.
Added Festive Mystery Gift Present to drops and included Santa's Sleigh skin.
Added Festive Germany map.
Added several community-created festive cosmetics to the Stockpile.
Added Compare_Flags and Time_Of_Day NPC condition types.
Improved Dashboard key to count as a text field escape character so when searching in the craft menu bar you can double-press (default Tab) to quickly return to game.
Tweaked NPC assets to log a few more useful errors.
It's a holiday miracle: a brand new large survival map set in Greece from the team that brought you Hawaii!
Now available to play in-game, Greece is launching with a completely different architectural style to any of the other maps and NPCs right out the gate! This is only the beginning as well - you can expect an expandalone arena map set on the nearby isle of Cyprus and the full NPC questlines coming in January!
As with every Unturned project your feedback is much appreciated and critical to its direction, so please be vocal with your thoughts, suggestions and ideas! You can e-mail the team directly at firstname.lastname@example.org or post on the Greece-specific Steam subforum, but chances are they'll see it no...
Added ability to salvage marketable cosmetics and skins for Crafting Materials.
Added basic server->client UI formatting. [For details see issue #96 on the community GitHub]
Added barricade and structure salvage requested events for plugins.
Improved NPC error logging to suggest missing values.
Improved objects to work with time of day conditions.
Tweaked server list to hide results with bot players.
Fixed server crashing in some cases when kicking inactive clients.
Fixed a headless linux server crash. -Thanks Trojaner
In the skins inventory you can now switch to the crafting tab to view available recipes. At the moment you craft random cosmetics and skins from the normal drop tables e.g. colored hoodies, arctic camo, shoreline camo. Soon additional recipes will be added for special item...