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by Unturned RSS Feed at 20:14
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Update Notes:

  • Added Earpiece. [ID 1446]
  • Added devkit save window.
  • Added devkit object inspector.
  • Added devkit asset browser.
  • Added base functionality to devkit selection/transform tool.
  • Added devkit undo/redo transactions window.
  • Added per-server instance maps/bundles folders for limited server hosts.
  • Updated to Unity 5.5.0f3.
  • Tweaked BattlEye ban alerts to show in chat.
  • Tweaked transparent object sorting to change based on water and camera position.
  • Tweaked scoped recoil reduction lower.
  • Fixed potential issue when checking for Gold ownership with Steam.
  • Fixed exiting editor window while dragging or resizing.
  • Fixed not to render motion vectors for intersect highlight materials.
  • Added terminal argument and key/value parsers to cover all C# built-in types.
  • Cleaned up field/property delta...
by Unturned RSS Feed at 20:32
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Update Notes:

  • Added Walkie Talkie. [ID 1445]
  • Added ability to pop out editor windows and keep in fullscreen.
  • Added new upgraded translation system.
  • Added basic visuals for selection and terrain brush tools.
  • Added new undo/redo system to the devkit.
  • Accepted 9 new curated workshop items.
  • Improved editor to save default window layout and menu for saving/loading.
  • Improved debug lines intersecting objects to darken and checkerboard.
  • Tweaked command line to forward terminal commands.
  • Tweaked Steam messages to print in Steam terminal category.
  • Tweaked terminal messages to be included in .log files.
  • Fixed to render editor handles after image effects.
  • Fixed binding terminal to mouse buttons.
  • Fixed valid caliber range.
  • Fixed ambiguous Gold error message.
  • Fixed resetting rain after joining arena...
by Unturned RSS Feed at 01:31
(366 Aufrufe / 1 Zustimmungen)
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Today I was checking my inbox when I came across this postcard from the community modding team who helped work on the Russia map!


We're trying something a bit different this time - everything in Hawaii so far has been made by Rain, Spyjack, Mooki2much and Gamez2Much. I'll be involved for the last stretch making sure everything fits the artstyle, but other than that the project is being led by G2M! The plan is for the map to come out once they feel it's ready for community playtesting, and they'll be able to release updates/refinements based on feedback.

Their team has put together some screenshots and teasers of what they're working on, so if you're okay with a few slight spoilers you can read them here:

View Full...
by Unturned RSS Feed at 19:12
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BattlEye Anti-Cheat:

One week in and BattlEye has permanently banned approximately ~3,700 confirmed cheaters! BattlEye's been hard at work on improved custom detection features for Unturned and there's been a lot of progress on flat out blocking most current cheats. You can check if a cheater you suspected is BattlEye banned by the "Game Ban" visible on their Steam profile. Also note that if you skipped the BattlEye install step you can still run Install_BattlEye.bat in your Unturned/BattlEye folder to set it up!


You might have noticed the last couple updates have been more focused on improvements than new content, and that's the direction I'd like to really go in for the next bit: upgrading/rewriting existing features, better graphics, expanding gameplay depth and as an indirect result improving performance.

The first thing I think needs an overhaul is the editor: if you've played 3.0 for a while you know it's essentially the same as 2 years ago when it first...
by Unturned RSS Feed at 20:11
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BattlEye Anti-Cheat:

Bastian [the creator of BattlEye] and I have been back and forth about integrating it for absolutely ages, and today I'm very happy to say BattlEye starts a trial run in Unturned! Because of how Unturned cheats work it should be able to completely block them, meaning all servers running BattlEye are cheater free!

The trial run will last a month where we'll be making sure it's effective, fixing any issues related to it and getting an idea of the average traffic to BattlEye's backend servers. Basically the monthly pricing is dependant on how much of that traffic there is, so fair warning: it might become a Gold Server only feature.

Most of my time this week went into debugging Unturned BattlEye [First Unity/C# game using it!] so there's not much new content, but as a result I'm relatively confident it's stable.

Serverside modules/plugins [e.g. RocketMod] should be compatible, but if you want you can disable BattlEye on your server by setting...