1. Du musst dich registrieren, um auf den Server zugreifen zu können!
    Information ausblenden
  2. Information ausblenden
  3. Hallo Gast, schau doch mal auf unserem Discord vorbei!
    Information ausblenden

Unturned.de - Deine deutsche Unturned Community!

Apr.
21
by Unturned Updates at 18:29
(330 Aufrufe / 0 Zustimmungen)
0 Kommentare
Update Notes:

Additions:
  • Added radio frequency option to groups menu.
  • Added planar reflection quality setting.
  • Added tile draw distance option to instanced foliage mesh assets.
  • Added options for max ping and queue/game timeout to server config.
  • Added placard signs. [IDs 1467-1470]
Improvements:
  • Improved holographic sights to stay centered.
  • Improved scope off performance and scaling.
  • Improved ocean reflection performance.
  • Improved mp position compression to work with taller maps.
Updates:
  • Updated to Unity 5.6
Tweaks:
  • Tweaked to cap aspect ratio at 21:9
  • Tweaked stereo audio range lower.
  • Tweaked small pebbles tile draw distance lower.
Fixes:
  • Fixed server asking itself for quest info.
  • Fixed using asset/type browsers outside of editor.
  • Fixed an exploit with NPC vendors.
  • Fixed tourist hat mythical hook.
  • Fixed moonbuggy...
Apr.
13
by Unturned Updates at 22:18
(283 Aufrufe / 0 Zustimmungen)
0 Kommentare
Groups Changes:

You can now set your character's main group from the survivor screen which uses the Steam groups system. When joining a server it will automatically place you into your Steam group, or a group with the friends from your lobby if you're in a lobby. From there you can choose to form/join groups using the new dynamic group features, or rejoin your Steam group using a persistent invite at the top of the queue.

For servers which rely on groups for teams or don't want players able to manually join/leave groups (e.g. using a plugin that automatically places you into a group) you can set Allow_Dynamic_Groups in the Gameplay config file to false. This will keep the player in whichever Steam group they have selected or the group your code/mods set PlayerID.Group to.

Update Notes:

Additions:
  • Added features to use Steam group alongside in-game groups.
  • Added Allow_Dynamic_Groups option to Gameplay config.
Fixes:
  • Fixed missing...
Apr.
13
by Unturned Updates at 01:35
(280 Aufrufe / 0 Zustimmungen)
0 Kommentare
Lobbies:

Under the play menu you can now form a lobby and invite friends from your Steam friends list. When the lobby leader joins a server everyone else in the lobby will automatically join as well and form a group in-game.

Matchmaking:

To quickly find an ideal server (especially for new players) you can use the matchmaker under the play menu which will find a server with the most players and lowest ping it can. In the options menu you can configure the minimum players and maximum ping as well as show the full list of maps.

Groups:

Previously you could form alliances in-game by forming a Steam group, but this was a lot of hassle. Now you can create, join and leave groups in-game from the playerlist, and automatically get put into a group when playing in a lobby. As group owner you can rename the group and promote/demote admins to invite and kick members.

Update Notes:

Additions:
  • Added April 2017 Workshop Crate #2
  • Added Lobbies.
  • Added Matchmaking....
Apr.
01
by Unturned Updates at 04:06
(299 Aufrufe / 0 Zustimmungen)
0 Kommentare
Update Notes:

Additions:
  • Added stereo. [ID 1466]
  • Added playtime drop skins for all melee weapons.
  • Added option to disable featured workshop item section.
  • Added moon buggy. [ID 139]
  • Added Use_Legacy_Fog_Height and Use_Legacy_Oxygen_Height to level config.
Improvements:
  • Transplanted PEI and surrounding waters to another planet for a change of scenery.
Tweaks:
  • Tweaked more food items to cause hallucinations in line with their real life counterparts.
Fixes:
  • Fixed devkit browsers to reset scrollbar when refreshed.
  • Fixed naming of skin creator secondary folders.
  • Fixed several objects showing up black.
  • Fixed coastguard window collision.
Stereo:

For the moment only Unturned's theme song is available officially, but adding custom music is relatively straightforward. Export audioclips from Unity into an assetbundle ending with .content. Then create a stereo song...
März
24
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/3e7b48e5b3cef48d84f6b69e99d11d578a9205e3.png
by Unturned Updates at 20:23
(326 Aufrufe / 0 Zustimmungen)
0 Kommentare
Update Notes:

Additions:
  • Added popular workshop item display to main menu news.
  • Added ability to spawn level objects from the asset browser and modify them in the devkit.
  • Added object upgrade wizard to convert old objects to work in the devkit and Use_Legacy_Objects option.
  • Added new upgraded visibility groups options to devkit.
Improvements:
  • Improved skin acceptor tool.
  • Improved images in news to expand/contract when clicked.
  • Improved RAM usage.
Updates:
  • Updated BattlEye.
Fixes:
  • Fixed timing related duplication bug with a few item types.
  • Fixed getting stuck in corner of windmill.
  • Fixed closing doors into vehicles.
  • Fixed incorrectly formatted secondary skin outputs.
Featured Workshop Slot:

The main menu now automatically features an announcement post about one of the top three workshop items from the past month. The goal here is to help give traffic...