You can now set your character's main group from the survivor screen which uses the Steam groups system. When joining a server it will automatically place you into your Steam group, or a group with the friends from your lobby if you're in a lobby. From there you can choose to form/join groups using the new dynamic group features, or rejoin your Steam group using a persistent invite at the top of the queue.
For servers which rely on groups for teams or don't want players able to manually join/leave groups (e.g. using a plugin that automatically places you into a group) you can set Allow_Dynamic_Groups in the Gameplay config file to false. This will keep the player in whichever Steam group they have selected or the group your code/mods set PlayerID.Group to.
Added features to use Steam group alongside in-game groups.
Added Allow_Dynamic_Groups option to Gameplay config.
Under the play menu you can now form a lobby and invite friends from your Steam friends list. When the lobby leader joins a server everyone else in the lobby will automatically join as well and form a group in-game.
To quickly find an ideal server (especially for new players) you can use the matchmaker under the play menu which will find a server with the most players and lowest ping it can. In the options menu you can configure the minimum players and maximum ping as well as show the full list of maps.
Previously you could form alliances in-game by forming a Steam group, but this was a lot of hassle. Now you can create, join and leave groups in-game from the playerlist, and automatically get put into a group when playing in a lobby. As group owner you can rename the group and promote/demote admins to invite and kick members.
Added option to disable featured workshop item section.
Added moon buggy. [ID 139]
Added Use_Legacy_Fog_Height and Use_Legacy_Oxygen_Height to level config.
Transplanted PEI and surrounding waters to another planet for a change of scenery.
Tweaked more food items to cause hallucinations in line with their real life counterparts.
Fixed devkit browsers to reset scrollbar when refreshed.
Fixed naming of skin creator secondary folders.
Fixed several objects showing up black.
Fixed coastguard window collision.
For the moment only Unturned's theme song is available officially, but adding custom music is relatively straightforward. Export audioclips from Unity into an assetbundle ending with .content. Then create a stereo song...
You can now open a level in the devkit and use the Skin Creator Wizard under Windows -> Wizards to create and preview skins in-game.
Once your skin is looking good you can output it to a folder and upload it with the new UGC Upload Wizard to the Curated Workshop. Skins created with this tool will get the "Verified" label and be prioritized for acceptance into the game because I've also added the Skin Acceptor Wizard which is able to import them very quickly.
Added skin creator wizard to devkit.
Added skin acceptor wizard to devkit.
Added picket sign to Extras/Bundles/Items/Barricades folder.
Tweaked to prevent viewing chart/GPS while blindfolded.
Tweaked blindfolds to show over cosmetic glasses.
Tweaked several Hawaii spawns/loot balance slightly.
Fixed vehicles stuttering while falling on server.