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Apr.
13
by Unturned Updates at 22:18
(203 Aufrufe / 0 Zustimmungen)
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Groups Changes:

You can now set your character's main group from the survivor screen which uses the Steam groups system. When joining a server it will automatically place you into your Steam group, or a group with the friends from your lobby if you're in a lobby. From there you can choose to form/join groups using the new dynamic group features, or rejoin your Steam group using a persistent invite at the top of the queue.

For servers which rely on groups for teams or don't want players able to manually join/leave groups (e.g. using a plugin that automatically places you into a group) you can set Allow_Dynamic_Groups in the Gameplay config file to false. This will keep the player in whichever Steam group they have selected or the group your code/mods set PlayerID.Group to.

Update Notes:

Additions:
  • Added features to use Steam group alongside in-game groups.
  • Added Allow_Dynamic_Groups option to Gameplay config.
Fixes:
  • Fixed missing...
Apr.
13
by Unturned Updates at 01:35
(206 Aufrufe / 0 Zustimmungen)
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Lobbies:

Under the play menu you can now form a lobby and invite friends from your Steam friends list. When the lobby leader joins a server everyone else in the lobby will automatically join as well and form a group in-game.

Matchmaking:

To quickly find an ideal server (especially for new players) you can use the matchmaker under the play menu which will find a server with the most players and lowest ping it can. In the options menu you can configure the minimum players and maximum ping as well as show the full list of maps.

Groups:

Previously you could form alliances in-game by forming a Steam group, but this was a lot of hassle. Now you can create, join and leave groups in-game from the playerlist, and automatically get put into a group when playing in a lobby. As group owner you can rename the group and promote/demote admins to invite and kick members.

Update Notes:

Additions:
  • Added April 2017 Workshop Crate #2
  • Added Lobbies.
  • Added Matchmaking....
Apr.
01
by Unturned Updates at 04:06
(225 Aufrufe / 0 Zustimmungen)
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Update Notes:

Additions:
  • Added stereo. [ID 1466]
  • Added playtime drop skins for all melee weapons.
  • Added option to disable featured workshop item section.
  • Added moon buggy. [ID 139]
  • Added Use_Legacy_Fog_Height and Use_Legacy_Oxygen_Height to level config.
Improvements:
  • Transplanted PEI and surrounding waters to another planet for a change of scenery.
Tweaks:
  • Tweaked more food items to cause hallucinations in line with their real life counterparts.
Fixes:
  • Fixed devkit browsers to reset scrollbar when refreshed.
  • Fixed naming of skin creator secondary folders.
  • Fixed several objects showing up black.
  • Fixed coastguard window collision.
Stereo:

For the moment only Unturned's theme song is available officially, but adding custom music is relatively straightforward. Export audioclips from Unity into an assetbundle ending with .content. Then create a stereo song...
März
24
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/3e7b48e5b3cef48d84f6b69e99d11d578a9205e3.png
by Unturned Updates at 20:23
(234 Aufrufe / 0 Zustimmungen)
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Update Notes:

Additions:
  • Added popular workshop item display to main menu news.
  • Added ability to spawn level objects from the asset browser and modify them in the devkit.
  • Added object upgrade wizard to convert old objects to work in the devkit and Use_Legacy_Objects option.
  • Added new upgraded visibility groups options to devkit.
Improvements:
  • Improved skin acceptor tool.
  • Improved images in news to expand/contract when clicked.
  • Improved RAM usage.
Updates:
  • Updated BattlEye.
Fixes:
  • Fixed timing related duplication bug with a few item types.
  • Fixed getting stuck in corner of windmill.
  • Fixed closing doors into vehicles.
  • Fixed incorrectly formatted secondary skin outputs.
Featured Workshop Slot:

The main menu now automatically features an announcement post about one of the top three workshop items from the past month. The goal here is to help give traffic...
März
18
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/fd3eccab81dd1a138244205a748889cb22e7b2fb.png
by Unturned Updates at 03:01
(224 Aufrufe / 0 Zustimmungen)
0 Kommentare
Skin Tools:

You can now open a level in the devkit and use the Skin Creator Wizard under Windows -> Wizards to create and preview skins in-game.

Once your skin is looking good you can output it to a folder and upload it with the new UGC Upload Wizard to the Curated Workshop. Skins created with this tool will get the "Verified" label and be prioritized for acceptance into the game because I've also added the Skin Acceptor Wizard which is able to import them very quickly.

Update Notes:

Additions:
  • Added skin creator wizard to devkit.
  • Added skin acceptor wizard to devkit.
  • Added picket sign to Extras/Bundles/Items/Barricades folder.
Tweaks:
  • Tweaked to prevent viewing chart/GPS while blindfolded.
  • Tweaked blindfolds to show over cosmetic glasses.
  • Tweaked several Hawaii spawns/loot balance slightly.
Fixes:
  • Fixed vehicles stuttering while falling on server.
  • Fixed missing lobby in PEI/Washington...