All of the objects, nature assets and vehicles on my to-do list for the new map are now done! Though a few more are bound to come up as I go I think there's a lot of exciting stuff including suggestions going back several maps. The next step is creating the level itself: from the landscape to the decorations, spawns, lighting, etc.
I'd hoped to have some new content this update for you but ran out of time, so my goal is to work on some of the new items to release ahead of the map in the coming weeks while primarily focusing on the level itself.
Added Allow_Shoulder_Camera gameplay config option. When disabled your third person view is centered except when leaning.
Added vehicle config options for chance to spawn without a battery or tire.
Added angle and obstruction based automatic landscape painting options.
This week I've been continuing work on the objects for the new map, Silo 22's big brother being the most exciting, and looking through the suggestions/feedback many of you have been posting.
If you have any city/town related ideas I'm especially curious to see those at the moment, for example Washington had the new largest city with overpasses and skyscrapers and Russia had the underground metro system, thinking of a few unique ones for this map like burned to the ground in rubble, flooded district, Coalition fortified encampment - no guarantees but along those lines.
My thinking with the zombie difficulty assets is to allow a new sort of progression where the higher tiered areas of the map have higher concentrations of the more challenging zombie types.
Very tangential but Silo 22 was the first object I made the same day we started planning Russia which got me really excited to release the map, I think it's kind of the centerpiece/setpiece, and these new bases...
Added support for shooting turret from pilot seat.
Fixed some cases where neck could get stuck.
Fixed exploit using crops to push camera through wall.
Fixed off scope reticule scaling.
Fixed several buildables showing flat white.
Fixed potential problem corrupting long text on signs.
Fixed popping some vehicles' wheels off.
Fixed turning off vehicle exhaust after death.
Next Official Map:
This week I've been working on new vehicles and objects for the next official map. The exact geographic position isn't decided yet, but I've got some interesting locations in mind and aiming for something more mountainous and vertical. If you have feedback/suggestions for what you'd like to see in this map make sure to post them and I'll be keeping an eye out!
It's still aways out so don't get hyped up yet, though I wanted to let you know what I'll be working on (do you prefer that I keep...