The first stamina-powered vehicle is now available in-game: the bicycle! These can be found commonly on all official maps except the Yukon and are the first vehicle not to burn fuel. You can ride the bicycle infinitely or hold the sprint key to consume stamina and pedal faster. Your movement/stamina related skills transfer over to bicycles as well!
At the bottom of your screen you can now faintly see every item that you currently have hotkeyed. This helps when you use hotkeys for a lot of items but can be turned off in the options menu "Show Hotbar".
Added Bicycle. [ID 185]
Added hotbar to show hotkeyed items and option to disable it.
Improved to teleport player if saved login spot was obstructed.
Fixed joining limited dynamic groups and some other potential issues.
Fixed rain not refilling barrels after reloading level.
You can now find dirtbikes anywhere you'd find quads before! They offer similar advantages to snowmobiles but in non-snow environments.
Added Dirtbikes. [IDs 176-183]
Added Can_Use_Bundles option to level config.
Added timed curated map mode option.
Improved arena loadouts to only auto-equip weapons and clothing.
Fixed selecting decals in editor.
This week I've been continuing work on 4.x particularly server hosting automation. My goal is to be able to offer and maintain quite a few high quality 64-bit Linux official dedicated servers running the vanilla game. I've also been excited looking into options for save storage - I'm hoping to support a web API save option which will connect to an HTTPS endpoint (configurable by hosts to use custom implementations) and save the data to databases. This would also have the benefit of...
Added ability for arena maps to spawn players with items. For an example see Alpha Valley's config file.
Tweaked cloud rainyness/snowyness to be visible only in rain/snow volumes.
Tweaked compass UI to not conflict with gasmask.
Fixed unable to join group when max group size is 0.
Fixed bullets not going through decals.
Fixed marker color UI option formatting.
Fixed explosion obstruction check backwards.
Fixed missing yellow glider from Hawaii.
This week I've been experimenting with the new character design for 4.x and getting some basic gameplay functional. I'm really excited about the new clothing system which uses meshes rather than textures:
Walking with a White T-Shirt and Jeans:
Falling with Black Leather Gloves and Brown Work Shoes:...