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by Unturned RSS Feed at 18:46
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This week I've been working on the backend/functionality for NPCs and I'm quite happy about the amount of progress so far!

Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!

You then create a Dialogue which will be opened when the character is spoken to. The dialogue contains a list of potential messages for the NPC to say, and a list of clickable responses which chain together more dialogues. The text is animated and can have pauses inserted for emotional moments, although it can be skipped with F or disabled entirely in the options menu:

Now here's where it gets interesting: Every message and response is optionally given a list of Conditions and Rewards....
by Unturned RSS Feed at 18:32
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Update Notes:

  • Added Soulcrystal achievement/puzzle/easter egg.
  • Added ability to place buildables in the level editor.
  • Added precision in-game building for camera mode. [Default F6]
  • Added Ramp Walls. [IDs 1414-1418]
  • Added config options for hint and full server descriptions.
  • Accepted several new curated workshop items.
  • Improved stairs/ramps not to have top edges so they are more useful.
  • Tweaked server description to use sign formatting and "<br>" for newlines.
  • Fixed firstperson gun/melee to create matching world lights.
  • Fixed chandeliers and ornate street lights using light halos.
  • Fixed hyper zombies to use emissive textures for eyes.
  • Fixed exposed holes in undersides of several bridges on Russia.
  • Fixed paintballgun barrel spawning instead of Russian beret.
  • Fixed refreshing players in server info...
by Unturned RSS Feed at 19:55
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Update Notes:

  • Added graphics option to enable SMAA.
  • Added ability to pose/mirror mannequins.
  • Added ability to delete cosmetics/skins.
  • Accepted a few new curated workshop items.
  • Updated from Unity 5.2.5f1 to 5.4.0p4.
  • Improved every single light to use emissive textures rather than halos.
  • Improved server info to list names of workshop files installed.
  • Improved server info screen to show config changes.
  • Improved nightvision glow to enable/disable.
  • Improved taclaser/rangefinder to work in 3rd person.
  • Tweaked horde beacon zombie health to not scale up as much.
  • Tweaked several more items to be scrapable.
  • Tweaked zombies to gradually wander to where they came from when pulled.
  • Fixed siphoning/refilling exploded vehicles.
  • Fixed incorrectly placed window slots in mansion_0.
  • Fixed profanity filter...
by Unturned RSS Feed at 19:07
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Update Notes:

  • Added new server info screen when connecting.
  • Added ability to rotate items in display storage.
  • Added graphics options to enable/disable ragdolls and debris.
  • Added config options for remaining gamemode differences.
  • Added craftable sandwiches for all meats/fishes. [IDs 1398-1407]
  • Added Mannequins. [IDs 1408-1409]
  • Added Plaques. [IDs 1410-1413]
  • Improved performance of several core systems.
  • Tweaked medium/small engines to use the old audio.
  • Fixed potential cause of storage stuck in "busy" state.
  • Fixed wind rapidly changing direction.
  • Fixed detect radius multiplier to apply to all alerts.
  • Fixed amount of ammo in Matamorez Box.
  • Fixed repairing fishing rods rather than scrapping.
  • Fixed dropped clothing losing metadata.
  • Fixed placement of several bridges on Russia.
  • Fixed...
by Unturned RSS Feed at 19:15
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Update Notes:

  • Added HMG to Hind and HMG Box. [ID 1395]
  • Added Ghillie Netting. [IDs 1396-1397]
  • Added support for server plugins to request client to view URL.
  • Added guide for creating community updates.
  • Improved wheeled vehicle audio.
  • Improved objects to save by file name rather than ID.
  • Tweaked several more actions/sounds to attract zombies.
  • Tweaked generator/fire/drill noises to be less annoying.
  • Tweaked bans to apply by IP as well as steam ID if the target is connected.
  • Tweaked streamer mode to hide slightly more info.
  • Fixed hole in roof at end of metro tunnel.
  • Fixed farm tractor spawns.
  • Fixed note_18 line count.
  • Fixed fire_1 side door slot.
  • Fixed gap in silo radio tower ladder.
  • Fixed floating bush near junkyard.
  • Fixed floating lights at mansion.
  • Fixed confusingly placed boat...