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Unturned.de - Deine deutsche Unturned Community!

Mai
26
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/9862e893865cef6f52b558c107564dc8e16fda02.png
by Unturned Updates at 23:42
(40 Aufrufe / 0 Zustimmungen)
0 Kommentare
Update Notes:

Additions:
  • Added Jackhammer to mining locations. [ID 1475]
  • Added Luger to care packages. [ID 1476]
Improvements:
  • Improved area selecting to work with shift expand selection.
  • Improved multiselect enum dropdowns to highlight selected flags.
Tweaks:
  • Tweaked devkit search to sort alphabetically.
Fixes:
  • Fixed tire/battery spawn chance working opposite of intended.
  • Fixed to allow sprinting in shallow water.
  • Fixed launch preferences getting overwritten by some updates.
  • Fixed server incorrectly sending large buildable packets.
  • Fixed not granting quest note rewards clientside.
  • Fixed some curated objects still showing with Object_Browser.Show_Curated_Objects set to false.
  • Fixed area selecting flick of the mouse wrong size and items behind camera.
  • Fixed area select to respect selection mask.
  • Fixed resetting devkit search scroll between searches....
Mai
20
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/ae7f8c4543411ea56ea5cdaac2b94e1565c929b1.png
by Unturned Updates at 02:45
(67 Aufrufe / 0 Zustimmungen)
0 Kommentare
Map Progress:

All of the objects, nature assets and vehicles on my to-do list for the new map are now done! Though a few more are bound to come up as I go I think there's a lot of exciting stuff including suggestions going back several maps. The next step is creating the level itself: from the landscape to the decorations, spawns, lighting, etc.

I'd hoped to have some new content this update for you but ran out of time, so my goal is to work on some of the new items to release ahead of the map in the coming weeks while primarily focusing on the level itself.

Update Notes:

Additions:
  • Added Allow_Shoulder_Camera gameplay config option. When disabled your third person view is centered except when leaning.
  • Added vehicle config options for chance to spawn without a battery or tire.
  • Added angle and obstruction based automatic landscape painting options.
  • Added exact foliage tool mode. [Hotkey W]
  • Added auto splatmap brush. [Hotkey W]
  • Added smooth...
Mai
13
by Unturned Updates at 03:27
(106 Aufrufe / 0 Zustimmungen)
0 Kommentare
Update Notes:

Additions:
  • Added Top Gun quest for Andy on the Liberator.
  • Added Fighter Jet. [ID 140]
  • Added Fighter Pilot Outfit. [IDs 1472-1474]
  • Added assets for waterfalls, simple example in Devtest4.
  • Added effect volumes to devkit for placing particle effects.
  • Added lock handles option to selection tool.
  • Added ability to spawn objects/types by E hotkey in devkit.
  • Added search fields to landscape and foliage filtered browsers.
Improvements:
  • Improved to run execute.config from cloud folder as well.
Tweaks:
  • Tweaked graphics draw distance to affect decal draw distance.
Fixes:
  • Fixed a performance problem with debug visualization in devkit.
  • Fixed devkit save window checkboxes.
  • Fixed some bugs with pilot weaponry in multiplayer.
  • Fixed decal visibility group visible option.
  • Fixed copying decal selection in devkit.
  • Fixed discolored corner of Diner #3...
Mai
06
by Unturned Updates at 00:59
(125 Aufrufe / 0 Zustimmungen)
0 Kommentare
Map Progress:

This week I've been continuing work on the objects for the new map, Silo 22's big brother being the most exciting, and looking through the suggestions/feedback many of you have been posting.

If you have any city/town related ideas I'm especially curious to see those at the moment, for example Washington had the new largest city with overpasses and skyscrapers and Russia had the underground metro system, thinking of a few unique ones for this map like burned to the ground in rubble, flooded district, Coalition fortified encampment - no guarantees but along those lines.

My thinking with the zombie difficulty assets is to allow a new sort of progression where the higher tiered areas of the map have higher concentrations of the more challenging zombie types.

Very tangential but Silo 22 was the first object I made the same day we started planning Russia which got me really excited to release the map, I think it's kind of the centerpiece/setpiece, and these new bases...
Apr.
28
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/55db08819248814d8d8205b75be7958dddf96574.png
by Unturned Updates at 19:52
(149 Aufrufe / 0 Zustimmungen)
0 Kommentare
Update Notes:

Additions:
  • Added support for shooting turret from pilot seat.
Fixes:
  • Fixed some cases where neck could get stuck.
  • Fixed exploit using crops to push camera through wall.
  • Fixed off scope reticule scaling.
  • Fixed several buildables showing flat white.
  • Fixed potential problem corrupting long text on signs.
  • Fixed popping some vehicles' wheels off.
  • Fixed turning off vehicle exhaust after death.
Next Official Map:

This week I've been working on new vehicles and objects for the next official map. The exact geographic position isn't decided yet, but I've got some interesting locations in mind and aiming for something more mountainous and vertical. If you have feedback/suggestions for what you'd like to see in this map make sure to post them and I'll be keeping an eye out!

It's still aways out so don't get hyped up yet, though I wanted to let you know what I'll be working on (do you prefer that I keep...