leider fehlt mir schon seit einer Weile die Zeit das Forum und die Gameserver zu administrieren. Deshalb bin ich jetzt auf der Suche nach einem neuen Projektleiter. Es werden volle Administrationsrechte über das Forum sowie über die vier Gameserver bereitgestellt. Die Bezahlung wird sich auf einen Anteil an der Werbung und an Spenden belaufen, wobei es bei Erfolg ggf. noch Boni gibt.
Bitte kontaktiert mich bei Interesse über das Forum oder über Discord: sycube#0317
You can now use your Crafting Materials introduced from the previous update to make Stat Counter tools! These can be attached to any weapon skin in your inventory to begin tracking your prowess with that item, for example how many players you've killed with it. You can then show off your insanely high killcounts to friends (or envious enemies) both while holding your skin, or in any trophy case type storage.
Currently there are two types of stat counters:
Player Kills: Red display, self explanatory name.
Total Kills: Orange display, tracks not only players but zombies and animals as well.
Make sure to leave your feedback on other stat counters you might want, and if there are any items you feel the stat counter positioning should be adjusted on.
Added ability to salvage marketable cosmetics and skins for Crafting Materials.
Added basic server->client UI formatting. [For details see issue #96 on the community GitHub]
Added barricade and structure salvage requested events for plugins.
Improved NPC error logging to suggest missing values.
Improved objects to work with time of day conditions.
Tweaked server list to hide results with bot players.
Fixed server crashing in some cases when kicking inactive clients.
Fixed a headless linux server crash. -Thanks Trojaner
In the skins inventory you can now switch to the crafting tab to view available recipes. At the moment you craft random cosmetics and skins from the normal drop tables e.g. colored hoodies, arctic camo, shoreline camo. Soon additional recipes will be added for special item...
It's a holiday miracle: a brand new large survival map set in Greece from the team that brought you Hawaii!
Now available to play in-game, Greece is launching with a completely different architectural style to any of the other maps and NPCs right out the gate! This is only the beginning as well - you can expect an expandalone arena map set on the nearby isle of Cyprus and the full NPC questlines coming in January!
As with every Unturned project your feedback is much appreciated and critical to its direction, so please be vocal with your thoughts, suggestions and ideas! You can e-mail the team directly at email@example.com or post on the Greece-specific Steam subforum, but chances are they'll see it no...